@startuml
sprite $lira_sign [48x48/16] {
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00000004FFFFFFFFFFFFFFFFFFFFEA710000000000000000
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0000000000000FFFFFFC00000000000005FFFFFB00000000
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0000000000000FFFFFFC0000000000000EFFFFF500000000
0000000000000FFFFFFC0000000000006FFFFFF100000000
0000000000000FFFFFFC000000000001EFFFFFB000000000
0000000000000FFFFFFC00000000000BFFFFFF5000000000
0000000000000FFFFFFC0000000000BFFFFFFD0000000000
0000000000000FFFFFFC000000002CFFFFFFF40000000000
0000000000000FFFFFFC00000018FFFFFFFF900000000000
0000000000000FFFFFFC00026BFFFFFFFFFC000000000000
0000000000000FFFFFFECDFFFFFFFFFFFFD1000000000000
0000000000000FFFFFFFFFFFFFFFFFFFFB10000000000000
0000000000000FFFFFFFFFFFFFFFFFFF7000000000000000
0000000000000FFFFFFFFFFFFFFFFF910000000000000000
0000000000000FFFFFFFFFFFFFFB61000000000000000000
00000000000006AAAAAAAA98630000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_LIRA_SIGN(_alias) ENTITY(rectangle,black,lira_sign,_alias,FA5 LIRA_SIGN)
!define FA5_LIRA_SIGN(_alias, _label) ENTITY(rectangle,black,lira_sign,_label, _alias,FA5 LIRA_SIGN)
!define FA5_LIRA_SIGN(_alias, _label, _shape) ENTITY(_shape,black,lira_sign,_label, _alias,FA5 LIRA_SIGN)
!define FA5_LIRA_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,lira_sign,_label, _alias,FA5 LIRA_SIGN)
skinparam folderBackgroundColor<<FA5 LIRA_SIGN>> White
@enduml